The connected future of games
As more people and devices become connected, industries are being transformed, and the digital gaming industry is no different. It is changing like never before, according to a new Ericsson ConsumerLab report called "New ways to play games."
The profile of a gamer is changing. Our research showed that 85 percent in South Korea, 75 percent in US and 53 percent in Brazil of respondents play fixed or mobile games.
It is not bandwidth that is the most important aspect of the network quality for gaming, but rather the stability and reliability. The number one pain point for gamers is disruption of the seamless experience - from technical problems to popup ads during gameplay. Bandwidth is also important aspect of the network quality for gaming especially during multiplayer sessions.
Full report available at following link.